| Unit
Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Librarian |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+ |
122 |
|
Psychic Power: Weaken Resolve; Stubborn; Cannot fall back voluntarily; Bolt
Pistol (x1); Power Weapon (x1) |
| Jump
Pack |
Move
12", ignoring terrain. Deep Strike if allowed. If model enters difficult
terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
[20] |
| Frag
Grenades |
Fight
simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
| Scout
Squad |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
85 |
|
Infiltrate if allowed (as long as no Apothecary or Techmarine is present);
Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x4)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
|
Bolt Pistol & CCWep. |
| Scout
Squad |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
4+ |
88 |
|
Infiltrate if allowed (as long as no Apothecary or Techmarine is present);
Roll an extra D6 when moving through difficult terrain; Bolt Pistol &
CCWep. (x4); Frag Grenades |
| Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
4+ |
[32] |
|
Frag Grenades |
| Melta
Bombs |
When
assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with
an AP of 8+2D6. |
[5] |
| Assault
Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
335 |
|
Bolt Pistol & CCWep. (x7); Plasma P. & CC Wep. (x2); Frag Grenades;
Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may
make 1 attack with an AP of 8+2D6.; Jump Packs |
| Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[64] |
|
Stubborn; Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile
Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs;
Bolt Pistol (x1); Power Weapon (x1) |
| Stubborn |
Auto-pass
morale checks, even if you would normally auto-fail. Cannot fall back voluntarily. |
- |
| Ravenwing
Land Speeder Squadron |
2 |
BS:
4 Front: 10 Side: 10 Rear: 10 |
120 |
|
Fast; Skimmer; Ravenwing; Heavy Bolter |