750 Pts - Dark Angels Army Recon Support

The idea behind this army is a light and mobile attack force, quickly responding to identified threats. The Scout Sniper team have been tracking an enemy force, realising the force far outnumbers them, they have called in support from a nearby frontier outpost. Reinforcments arrive promptly and battle begins.

As you can see, except for the scouts the entire army has a transport vehicle, otherwise how could they have got there so quick? The army has to be flexible and highly mobile. This is why I've not included a Dreadnought, while they are great value in low point games, it just wouldn't fit in with the theme of this army. It's all about flavouring the army, little things like giving both of the main units an Auspex, not a great bit of kit but it makes sense that these recon and scouting units would have them. Move fast, hit hard and get out.

Unit Name ## WS BS St To Wo In At Ld Save Cost
Master 1 5 5 4 4 2 5 4/5 9 3+ 304
Stubborn; Cannot fall back voluntarily; Bolt Pistol (x1); Power Weapon (x1)
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
  Tactical (Command) Squad 3 4 4 4 4 1 4 1 8 3+ [215]
Bolter (x2); Meltagun (x1); Frag Grenades
    Apothecary 1 4 4 4 4 1 4 1/2 9 3+ [43]
Frag Grenades; Bolt Pistol (x1); Close Combat Weapon (x1)
      Narthecium Ignore first failed saving throw in unit every turn. May not be used if the Apothecary is in base-to-base contact with an enemy model. Cannot negate hits from S >= 2*T. [25]
    Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [31]
Bolt Pistol & CCWep.; Frag Grenades
    Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [83]
Carries up to 6 Space Marines; Tank; Multi-Melta
      Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
      Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 286
Bolter (x7); Lascannon (x1); Plasma Rifle (x1); Frag Grenades
  Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+ [63]
Stubborn; Frag Grenades; Bolt Pistol (x1); Power Fist (x1)
    Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Stubborn Auto-pass morale checks, even if you would normally auto-fail. Cannot fall back voluntarily. -
Scout Squad 4 4 4 4 4 1 4 1 8 4+ 85
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x4)
  Sergeant 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
Ravenwing Attack Bike 1 4 4 4 5 1 4 2 8 2+ 75
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta
Total Army Cost: 750 Pts.
Models in Army: 24

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