| Unit
Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Master |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4/5 |
9 |
3+ |
304 |
|
Stubborn; Cannot fall back voluntarily; Bolt Pistol (x1); Power Weapon (x1)
|
| Melta
Bombs |
When
assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with
an AP of 8+2D6. |
[5] |
| Frag
Grenades |
Fight
simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
| Auspex |
If
Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire
once at the Infiltrators before the battle begins. |
[2] |
| Tactical
(Command) Squad |
3 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[215] |
|
Bolter (x2); Meltagun (x1); Frag Grenades |
| Apothecary |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[43] |
|
Frag Grenades; Bolt Pistol (x1); Close Combat Weapon (x1) |
| Narthecium |
Ignore
first failed saving throw in unit every turn. May not be used if the Apothecary
is in base-to-base contact with an enemy model. Cannot negate hits from
S >= 2*T. |
[25] |
| Veteran
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[31] |
|
Bolt Pistol & CCWep.; Frag Grenades |
| Razorback
APC |
1 |
BS:
4 Front: 11 Side: 11 Rear: 10 |
[83] |
|
Carries up to 6 Space Marines; Tank; Multi-Melta |
| Extra
Armour |
Count
'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Smoke
Launchers |
Use
instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Tactical
Squad |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
286 |
|
Bolter (x7); Lascannon (x1); Plasma Rifle (x1); Frag Grenades |
| Veteran
Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[63] |
|
Stubborn; Frag Grenades; Bolt Pistol (x1); Power Fist (x1) |
| Auspex |
If
Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire
once at the Infiltrators before the battle begins. |
[2] |
| Rhino
APC |
1 |
BS:
4 Front: 11 Side: 11 Rear: 10 |
[58] |
|
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair
instead of shooting - this succeeds on the roll of a 6; Storm Bolter |
| Extra
Armour |
Count
'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Smoke
Launchers |
Use
instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Stubborn |
Auto-pass
morale checks, even if you would normally auto-fail. Cannot fall back voluntarily. |
- |
| Scout
Squad |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
85 |
|
Infiltrate if allowed (as long as no Apothecary or Techmarine is present);
Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x4)
|
| Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
|
Bolt Pistol & CCWep. |
| Ravenwing
Attack Bike |
1 |
4 |
4 |
4 |
5 |
1 |
4 |
2 |
8 |
2+ |
75 |
|
Bikes; Ravenwing; Twin Bolter & 2 Bolt P.; Multi-Melta |