// SFX textures for Block 7 // Last Update: Jan 2nd, 2004 textures/euro/block7/sfx/mord_water_arb { liquid qer_editorimage textures/euro/block7/sfx/mord_water/mord_water_arb.tga noSelfShadow twosided nonsolid translucent { vertexProgram heatHazeWithMask.vfp vertexParm 0 time * 0.0 , time * 0.1 // texture scrolling vertexParm 1 1.7 // magnitude of the distortion fragmentProgram heatHazeWithMask.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/hell/lava1.tga // the normal map for distortion fragmentMap 2 textures/sfx/vp1tilehoriz_alpha.tga // the distortion blend map } } textures/euro/block7/sfx/mord_water_line { liquid qer_editorimage textures/euro/block7/sfx/mord_water/mord_water_line.tga noSelfShadow twosided nonsolid translucent { blend specularmap map textures/euro/block7/sfx/mord_water/mord_water_line.tga translate time * 0.0, time * 0.01 } } textures/euro/block7/sfx/mord_water_surf { liquid qer_editorimage textures/euro/block7/sfx/mord_water/mord_water_surf.tga noSelfShadow nonsolid translucent mirror { blend specularmap map textures/euro/block7/sfx/mord_water/mord_water_line.tga translate time * 0.0, time * 0.01 } } // EOF