Introduction to Proving

 

 

The proving system is for rapidly proving touches, quarters, peals, and long lengths. It has an intuitive editor, and very fast proving system. It can cope with all the normal proving technical tasks, including defining macro calls, splicing and grouping.  The system displays a multitude of analysis about the touch it is proving, and does so in real time, on the fly, as you enter the details. There is also the display of the finished touch in method form, along with all the calling and part information displayed alongside. You can play the method using the sound system with built in speech system.

 

See Creating my first touch

See Touch Window

 

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