| THE DEVIL'S COVENANT ANORAK
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The Eyes of The Fiend

Thanks to my buddy Squeaky for
spotting this. When Sassy shoots the Fiend jumping towards the screen, she
doesn't actually hit it. The actor controlling the Fiend presses a key
binded to an impulse which makes him do a fake gib, or FiB. This means that
the actor carries on going past the screen for a split second, and in that
time I snapped the above picture so you can see what I mean, with the eyes
circled. It becomes pretty noticeable when you know. Which you do now.
Deathly Promotion
In General Ravell's first scene (with Kell on the balcony), he makes a
small speech blunder. Listen to the sound
here. As you can hear, he mentions Sgt. Colt and Cpl. Hawker. Or does
he? He refers to Colt as CAPTAIN Colt. Perhaps Colt was promoted after his
zombie-like demise. Here's StarFury for the actual
reason:
I gave the actors a good deal of leeway in how they wanted to do their lines... with Bill [Benners, voice of Gen. Ravell] I was especially lenient, since he's just so damn good. As for the Sgt./Captain error, I can only guess that Bill must have accidentally got them mixed up. No biggie, since, as I said before, he's just so damn good. :)Fearless Marine

What it in fact is, is good ol' JTC being lagged to all hell. About 5 seconds after Starfury yelled "cut!" my character backpedaled for a good 20 seconds ;)Knee Deep In The Dead

Follow That Script
The original screenplay released after Devil's Covenant shows many differences
to the actual movie. Altered lines, changed scenes, missing lines - here's a
full list of all of the differences I found (in order of appearance), with
StarFury around to explain the differences:
the footage we ended up filming was missing a few important cuts to fit that extra footage in, and one of those lines was also missing as well (the guy who did them, Brian Carter, was unavailable to do another recording session after the first). Instead of scrapping his lines (which were great) and getting another voice actor to do 'em, I just cut the extra lines and cleaned up the scene.
wanted to adjust speed here... Ceylon and Kell couldn't spend ALL day chatting with a couple of Fiends waiting impatiently to gnaw on Ceylon's hide, as I realized once I looked at the filmed scene.
Yup, that was one of those completely 'spur of the moment' decisions by yours truly during filming.
nope, it wasn't there. Why you ask? I was just learning how to build levels at the time I built the computer set for filming (it was one of the first scenes we filmed, right after the Prison scene) and I didn't yet know how to use trains. So, the red light got nixed.
Never could come up with a skin for Drifter where he has decent looking hair (all the normal hair colors had already been taken up by Mack, Sith, and Kell, and any more would look repetitive). So, after the scene was filmed, I changed the helmet removal to a quick visor retraction. Same type of effect, but easier to do (no new model animations, which we were incapable of doing at that time, required).
Greb could never quite figure out how to fit in a window in an office that would give a panoramic view of the base (all were either too low, giving no view, or saw too much, giving alot of gray areas). Finally, we settled on switching the scene to the balcony. Yet another instance where my original idea didn't mesh with practicality.
Chalk that up to an overzealous CountFragula. :)
That's right... I switched the segments up when messing with the scene in post-production, still not quite sure why--I guess I thought it just looked better that way. The dodging grenade was originally in there... but the segment ended up too fast, badly filmed, and badly model acted, so I took it out (the actual action scene was cheesy enough).
didn't at that time know that you could use multiskin with other models besides the player--the prison scene was the very FIRST scene we filmed, and we were still learning alot. Couldn't figure out a way to change the skin post-production, and I figured the new skin for Grimjack in all the other scenes was more important than a normal skin for a couple of seconds... couldn't figure out a way to hack that into compliance, unfortunately.
Ivy just never got around to doing that line--hence, it's absence. (would you have noticed it missing without the script? :)
Intended to be both extra humor and to fill what I felt was an unexpected silence inbetween the move from the tunnel fork to the door of the Pegasus. If I felt something would work better in the movie that I'd written in the original screenplay, I didn't hesitate to change it (this is common in Hollywood--the director's vision during filming variates from the writer's original conception in his screenplay, and changes are made). Since I was the writer and director, thankfully I didn't get in any argument with myself over the changes.
Huh, I thought I DID put that down somewhere in the screenplay... must have forgotten. Well, if it comforts you guys at all, I did plan on including it from the beginning...
Jake 'Egoman' Dobbs, who did StarFury's lines, did the original line 'I have healed his wounds' but it somehow disappeared off my computer--and he was never available to do another recording session before the Quakecon release. Thus, I had to make a quick 'hack' doing a new line for Drifter and splicing in 'Drifter' in the place of an already established line for StarFury 'Easy, Micheal. I'm not here to harm you.' Good catch on that splice, BTW!
To this day I wish we'd managed to get that scene filmed--but trust me, if you'd seen the way the chopper scene ended up looking with that wacky Quake sky, you'd have laughed your asses of, not been amazed. Also, the main and most important reason we never filmed that scene was that we simply didn't have enough model actors to do it--the most we ever had on the server at any one time was five (that was for Scene 4, with Sassy). In 95% of our scenes, we had 3 actors or less to draw upon (and got around that only barely with the hacked hologram code I spliced in) so filming Scene 7 was a technical impossibility. It's a damn shame too.
Chalk that up to the fact that not only do I suck at making levels, but since nobody else was available to do it I had to make EVERY level for the movie (with the exception of the Alien Temple and I_fort) in a short amount of time, while simultaneously editing all the footage, directing, scheduling and running filming sessions, finishing skins, adding new QC effects, and, oh yeah, passing my classes in college. :)
I had no idea what that set would look like pre-production--I seem to remember planning the lights from the very beginning, but my memory is a little fuzzy on that...
way different... once again, what I'd originally come up with just didn't come out in terms of technicality. Raising Cinder into the air and gibbing him was a thing I came up with on the fly during filming of that scene, and I think it works better. As for the switch from Drysocket to Bloodshed, Drysocket was already long inactive by that time (even though he was our first member outside of the War Council and a strong Phantasm loyalist) so his role got trimmed a bit to fit in Bloodshed, who was a newer but very useful loyal Phantasm and model actor. I just wanted to get him in the movie somewhere.
It's not that I didn't WANT to include it... once again, technical issues arose. Remember, the max we could field was 3 model actors... can you imagine trying to pull off a scene requiring fifteen with that amount of manpower? Ain't happenin... ;) If we had DC to film over again, with about 3 months more time, and five times the model actors we had, we could get those scenes in, but what are the chances of that happening?
Hmm, were there? D'oh!
Bill's ad-libbing... I let it stay because I liked it.
Actor limitations again... Marines had to get axed. Oh, and BTW, here's a bit of triva for you... would you believe that that entire scene (outside the temple) was filmed solely by ME, i.e. as director, filmer, and model actor? I had a four computer LAN set up near the end of the filming of DC (during the summer) and on this LAN, completely by myself, I filmed the outside segment, the sithdies segment, the office segment (sans Cyberdemon, which was already done), some of the Scene 9 action sequence, and the 'goodbyes' segment. Try operating four mice and four keyboards simultaneously sometime... it's wacky. :)
Didn't have time to get around to building that set what with everything else I had to do--also, this was before I got my new computer (remember all of DC was build/edited on a p 133) and my computer (or rather, Virtus Deathmatch Maker) simply wasn't capable of putting two such complex brush models (Iron Maiden and Pegasus) into one map without crashing during the build. Sigh...
Yup, Kyler Mackenzie. I think I hadn't come up with his name in the first few scenes, and left it listed as last name unknown for consistency with the rest of the script. If I remember correctly, I don't think Angel's last name, Rollins, was mentioned in the script either--for the record (and according to the end credits) her full name is Jamie 'Angel' Rollins.Phew!
Yup. :)
Elevating Experiences
The following few come from StarFury himself. This sounds more like Wing
Commander 3 than Devil's Covenant. When the group go to the elevator after
reading the hieroglyphs, they stand in front of it, yeah? Truth is, they
couldn't see it. That elevator wasn't there originally - it was added to the
map in post-production. The six people were just facing a blank wall. With
elevators in mind, watch the bit directly after that scene. The six walk off
the elevator. Well, three do. Then a pause. Then another three do. Reason?
Lack of actors. Careful old Starfury filmed three actors walking off the
elevator, cut it, the actors changed costume, and walked off again.
Inventive, I suppose.
Welcome To The Office Of Fun
Apparently, if you go onto the office map (pstreet5.bsp), with the Devil's
Covenant progs.dat sitting pretty in your directory, set NOTARGET on and
walk into the office, the cast of Devil's Covenant will be standing around.
Honest. They're all monsters (that's why you need NOTARGET, f00l), since
barely any had to move at any one time. So, StarFury ingeniously had a set
of switches operate lifts and doors, to remove the moster actors when the
characters were required to move. When you play around with it, I suppose it
looks rather strange...
Drop Your Weapon! Maybe Not
Drifter's in prison, with his gun in hand. What? But that's mad! Well,
there's a little excuse. That was the very first scene to be filmed, and the
crew hadn't quite fathomed how to remove the weapon yet (this came later in
production). They never got around to filming it again, mainly because of
time constraints and the fact that it was pretty well done first time round.
So the excuse is, he kept his gun, but lost the ammo. Still kinda dangerous,
I think.
It's Like Running Up A Slide
Is it possible to run up the 'hatchthingie' on the Iron Maiden? I fucking
can't.
Have you spotted something in DC that's worth an appearance on the DC Anorak Page? If so, please email me at psyk@tv13.demon.co.uk.